Here’s some of my work for Reveries of Ymatar by Gridacity.
This project lasted about six months, during which I helped shape the visual style, communicated it with other artists, and designed and animated most of the characters, bosses, and enemies. My responsibilities included style development, character and enemy concepts, pixel-art production, and animation.
Even though I am primarily a concept artist, Gridacity gave me the opportunity to dive into pixel art for their game. I often worked in sketchbooks before refining the designs digitally, and I created the final sprites and animations in Aseprite.
This project taught me to be more pragmatic and to find depth within simplicity. The constraints of pixel art opened up interesting opportunities for problem-solving and stylistic exploration.
I really enjoyed working on this project, and I hope you enjoy these pieces as well.
Thank you!