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Reveries of Ymatar

Here’s some of my work for Reveries of Ymatar by Gridacity.

This project lasted about six months, during which I helped shape the visual style, communicated it with other artists, and designed and animated most of the characters, bosses, and enemies. My responsibilities included style development, character and enemy concepts, pixel-art production, and animation.

Even though I am primarily a concept artist, Gridacity gave me the opportunity to dive into pixel art for their game. I often worked in sketchbooks before refining the designs digitally, and I created the final sprites and animations in Aseprite.
This project taught me to be more pragmatic and to find depth within simplicity. The constraints of pixel art opened up interesting opportunities for problem-solving and stylistic exploration.

I really enjoyed working on this project, and I hope you enjoy these pieces as well.

Thank you!

All characters, that can be mixed with modular sprite parts.

All characters, that can be mixed with modular sprite parts.

Walk cycle example.

Walk cycle example.

Bosses to be encountered.

Bosses to be encountered.

Various enemies to be encountered.

Various enemies to be encountered.

Example of one of the dungeons I worked on.

Example of one of the dungeons I worked on.

The dungeon map tile sheet.

The dungeon map tile sheet.

Pillars for varying dungeons.

Pillars for varying dungeons.

Large fountain to be found at the start of your adventure and a smaller fountain with a tip board.

Large fountain to be found at the start of your adventure and a smaller fountain with a tip board.

Early sketches for 3 of the bosses.

Early sketches for 3 of the bosses.