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Character concept art Kra-Ken

Provided Character Concept Art and a Poster for DGTL Dojo, Game Kra-Ken.

My goal was to help out with their project vision about their characters, Also re-designing a character they already had to make it fit better with the game. The brief had some constraints such as stylized, had to be mutant, fitting to environment and time period 80-90's. Inspired by Street fighter fighting styles(which as a must). The work is pretty fast and they needed answers quickly and therefor the exploration phase was limited.

Special credits to:
Project team DGTL Dojo; for their in game backgrounds. Which I used these to check if the characters could fit in for their theme, Disco and Skate.

Peter Gatchev for 3D backgrounds https://www.artstation.com/petergatchev
Lisa Luites and Rachaël van Roij for their 3D character models. For the Poster.
https://www.artstation.com/rachaelvanroij
https://www.artstation.com/lisaelainel

Final poster Image. Posing their 3D models and painted over.

Final poster Image. Posing their 3D models and painted over.

Final Concept of their characters

Final Concept of their characters

Sheet for 3D production.

Sheet for 3D production.

Quick Fighting stance gestures exploration for female character

Quick Fighting stance gestures exploration for female character

First iterations for female character. Inspired by preppy girls in 90's and hip hop. The white mask was a concept by them and wanted me to keep it within the concept and gave it a try.

First iterations for female character. Inspired by preppy girls in 90's and hip hop. The white mask was a concept by them and wanted me to keep it within the concept and gave it a try.

Silhouette style exploration. Went for nr. 4. Best fit for the fighting style and silhouette balance weight. Note: Background by game project DGTL Dojo.

Silhouette style exploration. Went for nr. 4. Best fit for the fighting style and silhouette balance weight. Note: Background by game project DGTL Dojo.

Applied concept to the chosen silhouette style. Also re-designed right away on top after feedback. I was in no favor of the white mask so decided to explore more faces. Note: Background by game project DGTL Dojo.

Applied concept to the chosen silhouette style. Also re-designed right away on top after feedback. I was in no favor of the white mask so decided to explore more faces. Note: Background by game project DGTL Dojo.

quick paint over to suggest how the characters could be lit. Issues, were that the environment had lots of values and made it harder to apply shading to the character. Keeping it Graphic would be more readable. Note: Background by game project DGTL Dojo.

quick paint over to suggest how the characters could be lit. Issues, were that the environment had lots of values and made it harder to apply shading to the character. Keeping it Graphic would be more readable. Note: Background by game project DGTL Dojo.

Analyze THEIR character concept in color to right and make notes to improve silhouette and enhance fighting style. Keeping silhouette and female character as reference. Note: Background by game project DGTL Dojo.

Analyze THEIR character concept in color to right and make notes to improve silhouette and enhance fighting style. Keeping silhouette and female character as reference. Note: Background by game project DGTL Dojo.

quick re-design completed and characters against eachother. Note: Background by game project DGTL Dojo.

quick re-design completed and characters against eachother. Note: Background by game project DGTL Dojo.